
Mrs Leon
|
Posted - 2007.10.31 11:24:00 -
[1]
Edited by: Mrs Leon on 31/10/2007 11:24:52 1. What do you use your carrier for? Name all the activities you use it for (ALL activities).
Damage dealing in PVP fleet ops, remote repping for pos and ships in combat, ferrying ships to the front for replacing tacklers lost in combat, empire logistics trips
2. How much support do you feel you should need when you field your carrier for combat when going against a gang of 3? A gang of 5? A gang of 10? A gang of 50?
Assuming that these 3/5/10/50 ships are non-capital size: 3 - No support. 5 - No support 10 - Some, not a huge amount. I'd maybe lose without it. 50 - Omg, unless I have support I'm gonna die very fast.
3. Do you think you should be able to go 1 vs 5 and win? How about 1 v 10? In other words, how many people do you believe you should be able to kill alone taking ship types into consideration. How many BS/BC's/Cruisers/Etc?
Yes I think that a carrier should win 1v5 against non-capital class ships. 1v10 is on the fence. Any gang that has a recon in it will be able to jam the carrier into uselessness so unless it can tank the dps permanently, there isn't a great deal else a carrier could do.
4. Do you believe that you should be able to kill a large amount of ships simply because you spent a lot of money and skill time for the ship, regardless of it's designed role (this does not just include carriers)?
Yes damnit! The carrier or any type of ship capable of doing a lot of damage requires a huge amount of ISK, skill points, and logistics. Yes, while deployed on the battlefield it can do a lot of damage when fielding all 12etc fighters (although a bs, hac etc will tank 5 easily) but it is also startingly vulnerable. It can be locked down by one guy with a 100k frigate and very quickly killed with only a small gang. There is no incentive to field the ship if you are going to lose this huge amount of isk for not a very large amount of firepower.
5. Do you believe carriers have too little (solo) firepower, too much, or just enough?
Just about right. Its not overkill.
6. What do you believe a carriers role is?
Battlefield damage dealing and front line logistics (ie, bringing in replacement ships)
7. Do you believe the carrier achieves this role through it's current abilities? Yes
8. What would you change about the carrier if this drone change came into effect? Increased Repair Range? Increased Repair Amount? A Triage buff to allow control of the 5 fighters/drones you're able to deploy? The ability to control 5 additional fighters/drones if Triage Mode is activated? Less Cap needed for self rep/remote rep? (add what you believe would be a change worthy of the suggested drone change)
Increased damage for fighters! Any change to its logistic abilities are somewhat redundant (especially some of those listed above as the thanny etc already have increased rep range) as using it for this purpose in fleet combat is not feasible with the current levels of lag. Also, the triage module will be suicide. Immobile carrier? Yes please. Carriers should be for damage dealing - perhaps introduce a capital logistics ship!
|